Docs for API
The base URL of the API: https://www.wetbot.space/api
Getting an API key
The API key can be obtained in: /manager-settings -> API.
Passing the API key in the request
To pass the API key in the request, use the Authorization header in headers, example:
{
body: {
//...Request body
},
headers: {
Authorization: "Your API key"
}
}
Any requests in headers must have a Content-Type header with the application/json value
Rate limits
10 request per minute
Response
{
code: 2xx, //Number
response: { //Object
//response
}
}
{
code: 4xx, //Number
message: "Error message" //String
}
Requests
Type: POST
Route: /guilds/:guildId/users/:userId/inventory
Arguments:
:guildId - server ID
:userId - user ID
Request body:
{
"items": [ //Array
{ //First item
"itemID": "id", //String
"amount": 10 //Number -1000000000 - 1000000000
},
{ //Second item
"itemID": "id", //String
"amount": 10 //Number -1000000000 - 1000000000
}
]
}
The return value is the user profile object:
{
userID: //User ID (String)
guildID: //Server ID (String)
totalxp: //Total amount of experience (Number)
seasonTotalXp: //Total amount of experience per season (Number)
xp: //Number of experience (Number)
seasonXp: //Number of seasonal experience (Number)
xpSession: //Amount of experience per session (Number)
rpSession: //Number of reputation per session (Number)
level: //Level (Number)
seasonLevel: //Seasonal level (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
hoursSession: //Number of hours per session (Number)
likes: //Number of likes (Number)
currency: //Amount of currency (Number)
currencySession: //Amount of currency per session (Number)
currencySpent: //Amount of currency spent(Number)
stats: { //Statistics
daily: { //Per day
totalxp: //Total number of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumpers (Number) giveawaysCreated: //Number of hands created (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of animal quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
},
weekly: { //For the week
totalxp: //Total amount of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumpers (Number)
giveawaysCreated: //Number of created hands (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of completed quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
},
monthly: { //Per month
totalxp: //Total number of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumps (Number)
giveawaysCreated: //Number of hands created (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of quests requested (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
},
yearly: { //For the year
totalxp: //Total number of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumps (Number)
giveawaysCreated: //Number of created hands (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of requested quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
}
},
itemsSession: [ //Items per session (Array)
{
itemID: // Item ID (String)
amount: //Quantity (Number)
}
],
invites: //Number of invitations (Number)
startTime: //Date of the beginning of communication in the voice channel (Date)
inviterInfo: { //Information about the invitee (Object)
userID: //ID of the user who invited (String)
items: [{ //Items received by this user for an invitation(Array)
ItemId: // Item ID (String)
amount: //Quantity (Number)
}]
},
bio: //User Information (String)
birthday_day: //Birthday (Number)
birthday_month: //Month of birth (Number)
birthday_year: //Year of birth (Number)
image: //Link to profile banner (String)
bumps: //Number of bumps (Number)
giveawaysCreated: //The number of hands created (Number)
multiplyXP: //Experience Booster Multiplier (Number)
multiplyXPTime: //The end date of the experience booster (Date)
multiplyCUR: //Currency Booster Multiplier (Number)
multiplyCURTime: //The end date of the currency booster (Date)
multiplyLuck: //Good Luck Booster Multiplier (Number)
multiplyLuckTime: //The end date of the good luck booster (Date)
multiplyRP: //Reputation Booster Multiplier (Number)
multiplyRPTime: //The end date of the reputation booster (Date)
daysStreak: //Series of Daily Awards (Number)
lastDaily: //Date of taking the last daily reward (Date)
lastLike: //Date of the last like (Date)
fishing: //Number of fishing (Number)
mining: //Number of mining (Number)
maxDaily: //Maximum Day in Daily Rewards (Number)
wormholeTouched: //Number of taken wormholes (Number)
doneQuests: //Number of completed quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market (Number)
inventory: [{ //Invert (Array)
itemID: // Item ID (String)
amount: //Number of
fav: //In favorites (Boolean)
}],
achievments: [{ //Achievements (Array)
achievmentID: //Achievement ID (String)
}],
roles: [], //Roles added with the help of objects (Array)
quests: [{ //Quests (Array)
questID: //Quest ID (String)
targets: [{ //Goals (Array)
TargetID: //Goal ID (String)
reached: //Completed quantity (Number)
finished: //Goal completed (Boolean)
}],
finished: //Quest completed (Boolean)
finishedDate: //Date of completion of the quest (Date)
}],
blockActivities: { //Blocking activities (Object)
message: { //Receiving for messages (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
voice: { //Receiving in one minute in the voice channel (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
invite: { //Receiving for an invitation (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
bump: { //Getting for bump (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
like: { //Getting XP for like (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
item: { //Getting for an item found in the first (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
}
},
links: { //Links to social networks (Object)
VK: //VKontakte (String)
TikTok: //TikTok(String)
Instagram: //Instagram (String)
Steam: //Steam (String)
},
isHiden: //Profile hidden (Boolean)
joinDateIsHiden: //The entry date is hidden (Boolean)
achievmentsHiden: //Achievements are hidden (Boolean)
sex: //Gender (String)
hideSex: //Gender is hidden (Boolean)
marry: //ID of the user with whom he is married (String)
marryDate: //Date of marriage (Date)
trophies: [], //Trophies (Array)
trophyHide: //Trophies are hidden (Boolean)
cs2premiere: {
rank: //Rank in CS2 (Number)
timeReset: //Date of rank reset (Date)
},
rank_card: { //Rank card (/rank) (Object)
background: //Reference to background (String)
background_brightness: //Background brightness (Number)
background_blur: //Background blur (Number)
font_color: { //Font color (Object)
r: //Red channel (Number)
g: //Green channel (Number)
b: //Blue channel (Number)
a: //Alpha channel (Number)
},
xp_color: { //Experience scale color (Object)
r: //Red channel (Number)
g: //Green channel (Number)
b: //Blue channel (Number)
a: //Alpha channel (Number)
},
xp_background_color: { //Background color of the experience scale (Object)
r: //Red channel (Number)
g: //Green channel (Number)
b: //Blue channel (Number)
a: //Alpha channel (Number)
}
},
itemsOpened: //Number of open items (Number)
wormholesSpawned: //Number of spawned wormholes (Number)
itemsReceived: //Number of items received (Number)
itemsCrafted: //Number of crafted items (Number)
itemsUsed: //Number of items used (Number)
itemsBoughtInShop: //Number of items purchased in the store (Number)
itemsBoughtOnMarket: //The number of items purchased on the market (Number)
itemsSold: //Number of items sold (Number)
roleIncomeCooldowns: //Cooldowns of profitable roles (Map)
dailyLimits: //Daily Limits (Object)
weeklyLimits: //Weekly Limits (Object)
monthlyLimits: //Monthly limits (Object)
dropdownCooldowns: //Cooldowns of drop-down roles (Map)
levelMention: //Mention when getting a level (Boolean)
achievementMention: //Mention when receiving an achievement (Boolean)
itemMention: //Mention upon receipt of the item (Boolean)
roleincomention: //Mention of a Profitable role (Boolean) invitejoinment when rolling
inviteJoinMention: //Mention when joining the server of the invitee (Boolean)
inviteleavement: //Mention when exiting the invitee's server (Boolean)
jobsCooldowns: //Cooldowns of work (Map)
allJobsCooldown: //Cooldown of all work (Date)
dropdownCooldowns: //Cooldowns of dropdown roles (Map)
levelMention: //Mention when getting the (Boolean)
achievementMention: //Mention when receiving an achievement (Boolean)
itemMention: //Mention upon receipt of the item (Boolean)
roleincomention: //Mention of a Profitable role (Boolean) invitejoinment when rolling
inviteJoinMention: //Mention when joining the server of the invitee (Boolean)
inviteleavement: //Mention when exiting the server of the invitee (Boolean)
jobsCooldowns: //Cooldowns of work (Map)
allJobsCooldown: //Cooldown of all work (Date)
boosts: //Number of boosts of server (Number)
works: //Number of works (Number)
}
Type: PATCH
Route: /guilds/:guildId/users/:userId
Arguments:
:guildId - server ID
:userId - user ID
Request body:
{
"currency": 100, //Curency (Number) -1000000000 - 1000000000
"xp": 100, //Experience (Number) -100000 - 100000
"rp": 100, //Reputation (Number) -100 - 100
}
The return value is the user profile object:
{
userID: //User ID (String)
guildID: //Server ID (String)
totalxp: //Total amount of experience (Number)
seasonTotalXp: //Total amount of experience per season (Number)
xp: //Number of experience (Number)
seasonXp: //Number of seasonal experience (Number)
xpSession: //Amount of experience per session (Number)
rpSession: //Number of reputation per session (Number)
level: //Level (Number)
seasonLevel: //Seasonal level (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
hoursSession: //Number of hours per session (Number)
likes: //Number of likes (Number)
currency: //Amount of currency (Number)
currencySession: //Amount of currency per session (Number)
currencySpent: //Amount of currency spent(Number)
stats: { //Statistics
daily: { //Per day
totalxp: //Total number of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumpers (Number) giveawaysCreated: //Number of hands created (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of animal quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
},
weekly: { //For the week
totalxp: //Total amount of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumpers (Number)
giveawaysCreated: //Number of created hands (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of completed quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
},
monthly: { //Per month
totalxp: //Total number of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumps (Number)
giveawaysCreated: //Number of hands created (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of quests requested (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
},
yearly: { //For the year
totalxp: //Total number of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumps (Number)
giveawaysCreated: //Number of created hands (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of requested quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
}
},
itemsSession: [ //Items per session (Array)
{
itemID: // Item ID (String)
amount: //Quantity (Number)
}
],
invites: //Number of invitations (Number)
startTime: //Date of the beginning of communication in the voice channel (Date)
inviterInfo: { //Information about the invitee (Object)
userID: //ID of the user who invited (String)
items: [{ //Items received by this user for an invitation(Array)
ItemId: // Item ID (String)
amount: //Quantity (Number)
}]
},
bio: //User Information (String)
birthday_day: //Birthday (Number)
birthday_month: //Month of birth (Number)
birthday_year: //Year of birth (Number)
image: //Link to profile banner (String)
bumps: //Number of bumps (Number)
giveawaysCreated: //The number of hands created (Number)
multiplyXP: //Experience Booster Multiplier (Number)
multiplyXPTime: //The end date of the experience booster (Date)
multiplyCUR: //Currency Booster Multiplier (Number)
multiplyCURTime: //The end date of the currency booster (Date)
multiplyLuck: //Good Luck Booster Multiplier (Number)
multiplyLuckTime: //The end date of the good luck booster (Date)
multiplyRP: //Reputation Booster Multiplier (Number)
multiplyRPTime: //The end date of the reputation booster (Date)
daysStreak: //Series of Daily Awards (Number)
lastDaily: //Date of taking the last daily reward (Date)
lastLike: //Date of the last like (Date)
fishing: //Number of fishing (Number)
mining: //Number of mining (Number)
maxDaily: //Maximum Day in Daily Rewards (Number)
wormholeTouched: //Number of taken wormholes (Number)
doneQuests: //Number of completed quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market (Number)
inventory: [{ //Invert (Array)
itemID: // Item ID (String)
amount: //Number of
fav: //In favorites (Boolean)
}],
achievments: [{ //Achievements (Array)
achievmentID: //Achievement ID (String)
}],
roles: [], //Roles added with the help of objects (Array)
quests: [{ //Quests (Array)
questID: //Quest ID (String)
targets: [{ //Goals (Array)
TargetID: //Goal ID (String)
reached: //Completed quantity (Number)
finished: //Goal completed (Boolean)
}],
finished: //Quest completed (Boolean)
finishedDate: //Date of completion of the quest (Date)
}],
blockActivities: { //Blocking activities (Object)
message: { //Receiving for messages (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
voice: { //Receiving in one minute in the voice channel (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
invite: { //Receiving for an invitation (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
bump: { //Getting for bump (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
like: { //Getting XP for like (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
item: { //Getting for an item found in the first (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
}
},
links: { //Links to social networks (Object)
VK: //VKontakte (String)
TikTok: //TikTok(String)
Instagram: //Instagram (String)
Steam: //Steam (String)
},
isHiden: //Profile hidden (Boolean)
joinDateIsHiden: //The entry date is hidden (Boolean)
achievmentsHiden: //Achievements are hidden (Boolean)
sex: //Gender (String)
hideSex: //Gender is hidden (Boolean)
marry: //ID of the user with whom he is married (String)
marryDate: //Date of marriage (Date)
trophies: [], //Trophies (Array)
trophyHide: //Trophies are hidden (Boolean)
cs2premiere: {
rank: //Rank in CS2 (Number)
timeReset: //Date of rank reset (Date)
},
rank_card: { //Rank card (/rank) (Object)
background: //Reference to background (String)
background_brightness: //Background brightness (Number)
background_blur: //Background blur (Number)
font_color: { //Font color (Object)
r: //Red channel (Number)
g: //Green channel (Number)
b: //Blue channel (Number)
a: //Alpha channel (Number)
},
xp_color: { //Experience scale color (Object)
r: //Red channel (Number)
g: //Green channel (Number)
b: //Blue channel (Number)
a: //Alpha channel (Number)
},
xp_background_color: { //Background color of the experience scale (Object)
r: //Red channel (Number)
g: //Green channel (Number)
b: //Blue channel (Number)
a: //Alpha channel (Number)
}
},
itemsOpened: //Number of open items (Number)
wormholesSpawned: //Number of spawned wormholes (Number)
itemsReceived: //Number of items received (Number)
itemsCrafted: //Number of crafted items (Number)
itemsUsed: //Number of items used (Number)
itemsBoughtInShop: //Number of items purchased in the store (Number)
itemsBoughtOnMarket: //The number of items purchased on the market (Number)
itemsSold: //Number of items sold (Number)
roleIncomeCooldowns: //Cooldowns of profitable roles (Map)
dailyLimits: //Daily Limits (Object)
weeklyLimits: //Weekly Limits (Object)
monthlyLimits: //Monthly limits (Object)
dropdownCooldowns: //Cooldowns of drop-down roles (Map)
levelMention: //Mention when getting a level (Boolean)
achievementMention: //Mention when receiving an achievement (Boolean)
itemMention: //Mention upon receipt of the item (Boolean)
roleincomention: //Mention of a Profitable role (Boolean) invitejoinment when rolling
inviteJoinMention: //Mention when joining the server of the invitee (Boolean)
inviteleavement: //Mention when exiting the invitee's server (Boolean)
jobsCooldowns: //Cooldowns of work (Map)
allJobsCooldown: //Cooldown of all work (Date)
dropdownCooldowns: //Cooldowns of dropdown roles (Map)
levelMention: //Mention when getting the (Boolean)
achievementMention: //Mention when receiving an achievement (Boolean)
itemMention: //Mention upon receipt of the item (Boolean)
roleincomention: //Mention of a Profitable role (Boolean) invitejoinment when rolling
inviteJoinMention: //Mention when joining the server of the invitee (Boolean)
inviteleavement: //Mention when exiting the server of the invitee (Boolean)
jobsCooldowns: //Cooldowns of work (Map)
allJobsCooldown: //Cooldown of all work (Date)
boosts: //Number of boosts of server (Number)
works: //Number of works (Number)
}
Type: GET
Route: /guilds/:guildId/users/:userId
Arguments:
:guildId - server ID
:userId - user ID
The return value is the user profile object:
{
userID: //User ID (String)
guildID: //Server ID (String)
totalxp: //Total amount of experience (Number)
seasonTotalXp: //Total amount of experience per season (Number)
xp: //Number of experience (Number)
seasonXp: //Number of seasonal experience (Number)
xpSession: //Amount of experience per session (Number)
rpSession: //Number of reputation per session (Number)
level: //Level (Number)
seasonLevel: //Seasonal level (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
hoursSession: //Number of hours per session (Number)
likes: //Number of likes (Number)
currency: //Amount of currency (Number)
currencySession: //Amount of currency per session (Number)
currencySpent: //Amount of currency spent(Number)
stats: { //Statistics
daily: { //Per day
totalxp: //Total number of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumpers (Number) giveawaysCreated: //Number of hands created (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of animal quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
},
weekly: { //For the week
totalxp: //Total amount of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumpers (Number)
giveawaysCreated: //Number of created hands (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of completed quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
},
monthly: { //Per month
totalxp: //Total number of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumps (Number)
giveawaysCreated: //Number of hands created (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of quests requested (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
},
yearly: { //For the year
totalxp: //Total number of experience (Number)
messages: //Number of messages (Number)
hours: //Number of hours in voice channels (Number)
rp: //Number of reputation (Number)
likes: //Number of likes (Number)
currency: //Number of currency (Number)
invites: //Number of invitations (Number)
bumps: //Number of bumps (Number)
giveawaysCreated: //Number of created hands (Number)
wormholeTouched: //Number of wormholes (Number)
doneQuests: //Number of requested quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market(Number)
}
},
itemsSession: [ //Items per session (Array)
{
itemID: // Item ID (String)
amount: //Quantity (Number)
}
],
invites: //Number of invitations (Number)
startTime: //Date of the beginning of communication in the voice channel (Date)
inviterInfo: { //Information about the invitee (Object)
userID: //ID of the user who invited (String)
items: [{ //Items received by this user for an invitation(Array)
ItemId: // Item ID (String)
amount: //Quantity (Number)
}]
},
bio: //User Information (String)
birthday_day: //Birthday (Number)
birthday_month: //Month of birth (Number)
birthday_year: //Year of birth (Number)
image: //Link to profile banner (String)
bumps: //Number of bumps (Number)
giveawaysCreated: //The number of hands created (Number)
multiplyXP: //Experience Booster Multiplier (Number)
multiplyXPTime: //The end date of the experience booster (Date)
multiplyCUR: //Currency Booster Multiplier (Number)
multiplyCURTime: //The end date of the currency booster (Date)
multiplyLuck: //Good Luck Booster Multiplier (Number)
multiplyLuckTime: //The end date of the good luck booster (Date)
multiplyRP: //Reputation Booster Multiplier (Number)
multiplyRPTime: //The end date of the reputation booster (Date)
daysStreak: //Series of Daily Awards (Number)
lastDaily: //Date of taking the last daily reward (Date)
lastLike: //Date of the last like (Date)
fishing: //Number of fishing (Number)
mining: //Number of mining (Number)
maxDaily: //Maximum Day in Daily Rewards (Number)
wormholeTouched: //Number of taken wormholes (Number)
doneQuests: //Number of completed quests (Number)
itemsSoldOnMarketPlace: //Number of items sold on the market (Number)
inventory: [{ //Invert (Array)
itemID: // Item ID (String)
amount: //Number of
fav: //In favorites (Boolean)
}],
achievments: [{ //Achievements (Array)
achievmentID: //Achievement ID (String)
}],
roles: [], //Roles added with the help of objects (Array)
quests: [{ //Quests (Array)
questID: //Quest ID (String)
targets: [{ //Goals (Array)
TargetID: //Goal ID (String)
reached: //Completed quantity (Number)
finished: //Goal completed (Boolean)
}],
finished: //Quest completed (Boolean)
finishedDate: //Date of completion of the quest (Date)
}],
blockActivities: { //Blocking activities (Object)
message: { //Receiving for messages (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
voice: { //Receiving in one minute in the voice channel (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
invite: { //Receiving for an invitation (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
bump: { //Getting for bump (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
like: { //Getting XP for like (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
RP: //Reputation (Boolean)
items: //Items (Boolean)
},
item: { //Getting for an item found in the first (Object)
XP: //Experience (Boolean)
CUR: //Currency (Boolean)
}
},
links: { //Links to social networks (Object)
VK: //VKontakte (String)
TikTok: //TikTok(String)
Instagram: //Instagram (String)
Steam: //Steam (String)
},
isHiden: //Profile hidden (Boolean)
joinDateIsHiden: //The entry date is hidden (Boolean)
achievmentsHiden: //Achievements are hidden (Boolean)
sex: //Gender (String)
hideSex: //Gender is hidden (Boolean)
marry: //ID of the user with whom he is married (String)
marryDate: //Date of marriage (Date)
trophies: [], //Trophies (Array)
trophyHide: //Trophies are hidden (Boolean)
cs2premiere: {
rank: //Rank in CS2 (Number)
timeReset: //Date of rank reset (Date)
},
rank_card: { //Rank card (/rank) (Object)
background: //Reference to background (String)
background_brightness: //Background brightness (Number)
background_blur: //Background blur (Number)
font_color: { //Font color (Object)
r: //Red channel (Number)
g: //Green channel (Number)
b: //Blue channel (Number)
a: //Alpha channel (Number)
},
xp_color: { //Experience scale color (Object)
r: //Red channel (Number)
g: //Green channel (Number)
b: //Blue channel (Number)
a: //Alpha channel (Number)
},
xp_background_color: { //Background color of the experience scale (Object)
r: //Red channel (Number)
g: //Green channel (Number)
b: //Blue channel (Number)
a: //Alpha channel (Number)
}
},
itemsOpened: //Number of open items (Number)
wormholesSpawned: //Number of spawned wormholes (Number)
itemsReceived: //Number of items received (Number)
itemsCrafted: //Number of crafted items (Number)
itemsUsed: //Number of items used (Number)
itemsBoughtInShop: //Number of items purchased in the store (Number)
itemsBoughtOnMarket: //The number of items purchased on the market (Number)
itemsSold: //Number of items sold (Number)
roleIncomeCooldowns: //Cooldowns of profitable roles (Map)
dailyLimits: //Daily Limits (Object)
weeklyLimits: //Weekly Limits (Object)
monthlyLimits: //Monthly limits (Object)
dropdownCooldowns: //Cooldowns of drop-down roles (Map)
levelMention: //Mention when getting a level (Boolean)
achievementMention: //Mention when receiving an achievement (Boolean)
itemMention: //Mention upon receipt of the item (Boolean)
roleincomention: //Mention of a Profitable role (Boolean) invitejoinment when rolling
inviteJoinMention: //Mention when joining the server of the invitee (Boolean)
inviteleavement: //Mention when exiting the invitee's server (Boolean)
jobsCooldowns: //Cooldowns of work (Map)
allJobsCooldown: //Cooldown of all work (Date)
dropdownCooldowns: //Cooldowns of dropdown roles (Map)
levelMention: //Mention when getting the (Boolean)
achievementMention: //Mention when receiving an achievement (Boolean)
itemMention: //Mention upon receipt of the item (Boolean)
roleincomention: //Mention of a Profitable role (Boolean) invitejoinment when rolling
inviteJoinMention: //Mention when joining the server of the invitee (Boolean)
inviteleavement: //Mention when exiting the server of the invitee (Boolean)
jobsCooldowns: //Cooldowns of work (Map)
allJobsCooldown: //Cooldown of all work (Date)
boosts: //Number of boosts of server (Number)
works: //Number of works (Number)
}
Type: POST
Route: /guilds/:guildId/wormholes/:wormholeId/spawn
Arguments:
:guildId - server ID
:wormholeId - wormhole ID
Return value wormhole object:
{
guildID: //Server ID (String)
wormholeID: //Wormhole ID (String)
chance: //Chance of spawning a wormhole (Number)
ItemId: //Item ID (String)
AmountFrom: //Minimum Quantity (Number)
amountTo: //Maximum Quantity (Number)
deleteTimeOut: //Wormhole Deletion Timeout (Number)
deleteAfterTouch: //Wormhole is deleted (Boolean)
enable: //Enabled (Boolean)
styleId: //Style ID (String)
webhookId: //Webhook ID (String)
ThreadId: //Thread ID (String)
permission: //Permission ID (String)
}
Type: GET
Route: /guilds/:guildId/wormholes/:wormholeId
Arguments:
:guildId - server ID
:wormholeId - wormhole ID
Return value wormhole object:
{
guildID: //Server ID (String)
wormholeID: //Wormhole ID (String)
chance: //Chance of spawning a wormhole (Number)
ItemId: //Item ID (String)
AmountFrom: //Minimum Quantity (Number)
amountTo: //Maximum Quantity (Number)
deleteTimeOut: //Wormhole Deletion Timeout (Number)
deleteAfterTouch: //Wormhole is deleted (Boolean)
enable: //Enabled (Boolean)
styleId: //Style ID (String)
webhookId: //Webhook ID (String)
ThreadId: //Thread ID (String)
permission: //Permission ID (String)
}
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